Divininty 2 shadow blade build8/28/2023 ![]() Your insane movement with high scoundrel along with 3 teleport abilities (two for you and one for any other enemy.you can teleport them so their back is to you), means you'll always be getting backstabs. Finesse, warfare, dual wield or single weapon, etc etc. I'm big on maxing scoundrel first since it adds the most damage and tons of mobility.Ĭrit bonus happens after all other damage increases. Level 13: 18 Warfare, 64 FIN, Bigger and Better, 68 FIN Level 8: 10 Warfare, 42 FIN, All Skilled Up, 2 Polymorph, 16 Memory Level 2: 1 Polymorph, 18+2 FIN, 12 Memory Level 1: 2 Warfare, 2 Scoundrel, 16 FIN, Lone Wolf It helps if both have high stealth, but that really limits you on other civil abilities, and makes them compete for equipment as well. Alternatively, go with 2 characters who are lone wolves, with one or both using a similar build to this. Setup can basically allow you to solo without much trouble if you want, but you miss out on civil abilities big time. ![]() Living armor works well as necromancy's life drain counts as healing (so 35% is added back to magic armor.preventing status effects nicely). Guerilla is of course another obvious talent to snag, boosting damage yet again, and many scoundrel abilities do not break sneak. Thing is executioner gives you 2 ap each time you kill an enemy lol, so you have 9 ap your first turn, you can quite easily kill 2 or more enemies with your insane damage, backlash, knife throw, teleport mortal strike etc. You can go with executioner instead of the pawn (Though that mobility is freaking awesome). With lone wolf that is 9 AP you can have on the first turn (6 base +2 adrenaline + 1 flesh offering). Make the char an elf for the flesh offering ability giving you 1 more ap, and 10% more damage. Honestly, even though the bonus damage and vitality is great, I still think your better off snagging 10 points into summoning (after equipment bonuses), for the extreme damage and versatility it gives you. Warfare is also good if you take the talent that gives even more vitality (since you can heal so much vitality.having a higher max is just better). Just get enough int to wear eq if needed. Don't need int either for that matter as you will have tons of dagger damage available to you. You don't need even 10 points in necro, but 10 should be the max. With the pawn that means you can move a ton for free, and teleport, backstab etc (basically get around like crazy.) 20 points adds 100% crit multiplier and 6 movement speed. This boosts your crit multiplier and as a scoundrel you'll be critting alot. A few points in each stat will give you the option to wear just about anything you find, the rest goes into finess to maximize your damage.įor high damage, go with maxed scoundrel (20 points before bonuses) as lone wolf. Single weapon skill adds to accuracy, while dual wield adds to dodge (Both give same damage bonus).ĭamage will be quite high as lone wolf with most points into finesse. I suggest dagger/shield over dual wield in most cases, especially as lone wolf (since you get a boost to physical/mental shields). Maxed warfare with the talent that boosts vitality based on warfare will already help your max hp along with lone wolf bonus, so you won't need to go crazy with con in that case. Lone wolf can let you get a huge finess, while still getting a decently high Con. Honestly sounds like a good combo for a lone wolf tbh, as you'll have more max vitality, higher damage, and plenty of points to get 6-10 necromancy for the life drain, while still maxing scoundrel.Ĭoncept I think your going for here is focusing on your melee attacks from scoundrel, while getting tons of life drain, so int won't be that important. You are losing physical damage for the healing though as instead you may as well just go full Warfare/Scoundrel/DW for full melee. Unless of course you don't want any casting ability and just want the healing then just put the rest of your points into Con. Then of course you'll have Living on the Edge and Death Wish, if you come close to dying! Mosquito Swarm and Bone Cage will be decent. Grasp of the Starve should hit like a truck. Shackles of Pain will prevent enemies from attacking you while it's up. I don't think it's possible to max 4 skills on character levels alone, so you may have to juggle points between Duel Wield and Necromancy depending on your gear. You'll definitely need max Scoundrel because you have 100% crit rate on backstabs. You'll definitely need max Warfare, since it increases all Physical damage which will improve your dagger damage as well as physical necro spells. That means along with maxing Finesse, you'll put points into Int since Dagger build doesn't need Wits and since you have Necromancy you really won't need Con. The optimal thing to do is just dump whatever is left over into Necromancy and Intelligence/Memory.
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